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- Scenario 10:
- The Warsaw Ghetto
- ∙ SITUATION:°
- In the streets of Warsaw, April 1943. As the Warsaw
- uprising rages on, every back street becomes the front
- line. A heavily guarded German artillery detachment,
- on their way to a prepared position, is ambushed by
- bold Polish partisans.②
- Board Configuraton:②
- ∙ VICTORY CONDITIONS:° ②
- The Germans win by gaining five more victory points than the
- Poles. The Poles win by gaining five more victory points than
- the Germans. Any other result is a tie.②
- Pole sets up first②
- German moves first②
- 1
- 2
- 3
- 4
- 5
-
-
-
-
-
- Set up in any whole hex using HIP.②
- Enter as per special rule 1.②
- ∙ SPECIAL RULES:° ②
- 1) Germans set up in vehicles and enter the board using
- convoy rules. At any time after all German units are on
- the board and before the first German unit exits the board,
- the Polish player must stop the convoy anywhere along
- it's route and the game begins.②
- 2) At least three Polish infantry units must fire in the Prep
- Fire Phase of turn one.②
- 3) The Polish sniper is randomly chosen from the counter
- mix.②
- 4) The German player receives two victory points for each
- Polish infantry unit eliminated. The Polish player receives
- one victory point for each German infantry unit and two
- victory points for each AFV or gun destroyed.②
- 5) Unbroken units voluntarily exiting the board do not
- count for victory points. Partisans may not voluntarily exit
- the board until turn three. Germans may only voluntarily
- exit thru their given exit hex(es).②
- 6) Before set up, roll for a 36+ HE attack against the
- ground level of every multi-story stone building hex
- (except rows P and Q).②
- 7) After partisan set up, randomly determine the Ger♪
- man entry and exit hexes by rolling one die on the follow♪
- ing table:②
- 1: Q2 to A5/A6
- 2: Q7 to A5/A6
- 3: Q9 to A5/A6
- 4: I1 to I10²²²
- 5: I10 to I1²²²
- 6: A5/A6 to Q7
-